Succumb

A cinematic 2.5D project in development, built around atmosphere, animation, and hybrid visual design.

Succumb is a PC-focused game that blends 3D environments with 2D Spine-based character animation to create a responsive, layered presentation.

Built on an in-house engine, SirenEngine, Succumb integrates Bullet3D physics, custom animation pipelines, and real-time camera systems into a unified gameplay space.

Within No Merci, it represents a more experimental direction—focused on interaction, motion, and technical execution over convention.

Planned for release on Steam, targeting 2026–2027.

— Media coming soon —

Built with

Java libGDX Spine Bullet Physics scene2D scene2D.ui